![]() and since unity cant actually tell which installs are pirated, it'll be on tc to somehow prove where each install comes from. Unity claims they can tell the difference between legit & pirate copies, but that is a bald faced lie, else they'd be selling that and making bank. Pirated copies get installed just the same as legit copies after all. ![]() it's effectively charging them potentially limitless fees based on the actions of third parties - end users - that the devs do not control and that may not even be customers in the first place. One purchase now could lead to any number of installs stretching off into the future indefinitely, and that's before you even consider subscription services, or outright bad actors.Ī fee per install isn't charging devs a fraction of their sales because it's not tied to or even bound by their sales at all. maybe years down the line, long after TC's already spent any money they made from my purchase, maybe I install it a few more times on a few more devices. If I buy the game on steam TC gets paid once, but I might never get around to installing the game, or I might install it once on my pc, or once on my pc and once on my steam deck, or i might delete it for space and install it a third time later, or my deck's sd card might get corrupted and I install it a fourth time, or I might change os on my pc and install the game a fifth time. Unity wants to charge per install, but TC doesn't get paid per install. ![]()
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